Perhaps, when it comes down to it, gamers are just not going to commit genocide even when given the justification.įor a more personal example, Tali's loyalty mission in Mass Effect 2 is one of the most heartbreaking in the game, as she is on the verge of being exiled by the Quarian people and may never see her home again. While there is a chance many Mass Effect veterans spared her because they knew she'd be a valuable ally later in the game, that doesn't seem sufficient explanation for that kind of unanimity. It's a hard choice, right? Well, apparently not, as 93% of players chose to let the queen go. The queen is completely at Shepard's mercy and, even though she makes a case for why she should live, accepts that Shepard would be justified in killing her. As an example, one of the most momentous choices in the first Mass Effect game is whether to spare or kill the rachni queen, the last remaining progenitor of a race that once nearly wiped out galactic civilization.